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Thank you for the kind words and thoughtful comments! Our Audio Engineer/Musician/QA Person: AVNDR also caught this during design and building. We decided for the Jam that it was a fun thing for someone to figure out, as you have! You're absolutely right, though; it would need to be balanced in a full release. Perhaps snapping the line at a certain distance could solve this exploit? In the meantime, enjoy cleaning those Seas, and thanks again for taking the time to play our submission! 

(+1)

Yeah, snapping the line sounds like a good idea. Maybe give the player visual feedback for when it's about to snap, so that it doesn't feel unfair. Maybe one of the upgrades could be to make the line longer? 

That's a great thought as well! Riffing off your idea, we could have some visual animation of a rope getting taught and vibrating right before snapping with sound cues to warn the player. A longer rope would also be a great upgrade if the rope snapped. We also thought it'd be cool if you could pull things towards you with it, such as the large derelict ships.