This is a really visually exciting and vibrant game full of chaos, yet is forgiving enough not to make you lose too quickly. At first it takes a moment to figure out which shape you control, because everything is moving and the player is the same shape as other objects in the playing field. But then you realize the circle is following the cursor, and can jump over bullets and onto the powerup shapes. While the powerups are satisfying to unlock, the effects are not immediately apparent, and dodging threats is usually the best strategy rather than taking advantage of the immunity. While it's fun and engaging, the slower player speed does start to feel a bit too slow after a while, at the same time the short music loops begin to feel repetitive and calls the end of the game. Really cool game idea with lots of different objects and patterns to dodge. I would have been able to play longer if the music was just the bass. Love the colors and nice clean aesthetic! Nice work
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Thank you for playing! The Music was supposed to be dynamic with the power ups but the HTML export had a problem so I had to use that song in a loop but we do have that same song with only Bass XD! Next time I'll prioritize bass over guitar! Also, did you know that the right click button is a dash? I do think the pacing is a bit to slow, so I'm speeding up the game a bit!