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I put a newly sized game in the studio. It is 540x960. I've also removed the shopping pages completely and refactored most of the code to better support a more hyper-casual forever-play kind of game.

Here again is the link to the game in the studio https://canvaslanguage.com/studio/clusterchaos

I'll be adding another couple games to the studio this week as well. I'll look into hosting an SCL game jam.

This is probably the most complex game I've tried to create with SCL (which wasn't originally meant for games). Here are a handful of issues I'm finding:

  • No support for callbacks or promises - the Router() routine shown above is my old-fashioned solution to this
  • No separate UI loop - in other words, you can't freeze game play and access a UI.
  • It would be nice to be able to pass references to routines - that's almost a necessity at this point.