13 years ago I made this game for Flash called Cluster Chaos
I took the sprite engine from the game to make Canvas Language which I use to make gifs and games.
Now I'm re-making Cluster Chaos using SCL. The play will be a bit different but I think it has to be because people use their fingers to play.
The following captures are already part of the new game:
(this is the development studio)
I don't just want people to play my game someday, I want people to use my game engine too. So as I build a game using it, you'll see how that's done.
You can play the game as I work on it (and even change it if you want) at https://canvaslanguage.com/studio/clusterchaos . You can edit the source code in the Advance tab, upload your own replacement images, and download/upload your own project files to save your changes. No account or login is required. You just can't publish it - it's just for experimenting, for now.
If you have any suggested changes for the game, let me know. Solo is lonely and sometimes bereft of ideas.
(the partial shields need to be fixed)
(maybe a bit ugly, the Decorate button may disappear altogether)
(I actually like the color scheme on here)
The "story" of the game is that ions from the nebula are your fuel, so you have to earn ions thru fighting as you try to reach the nebula.