Hey, thanks of stopping by!
I'm actually still working on it, although I'm giving myself some time to make smaller projects in the meantime, just to keep the impostor syndrome away.
There is not much cool things to share yet though: the lastest big task I've finished on the project was refactoring the bullet code (in the demo, if you try to totally fill the canvas, the FPS will drop because of the amount of objects to processes). But it is still advancing steadily.
I'll problably release an update in February :)