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Miracula Works

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A member registered Aug 18, 2023 · View creator page →

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Just finished the game, it's really cool! Really liked the concept and visuals/animation, it as a lot of charm. Kudos for you for adding an small idle animation for the character too!

I honestly laughed out loud when I understood the concept. Amazing. Really liked the assets you made too, very well done.l

Really liked the game, it had a very cool vibe! I also specially like the buttons that reveal parts of the levels design. It is adds a very nice surprise factor. 

Had a very good laught with the concept. Thought it was very well done and polished. I lost a couple of times trying to figure out the controls, but the hook was so good that I only stopped when I managed to get to the weekend. Very well done. 

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Awww maann, I really wished the game went for longer. Got really hooked up by the story. Very cool potential!

It is really cool how much you've managed to make in three hours, though. When I realized it was a visual novel, I had absolutely no expectation that characters would have multiple frames, for instance. Very well done. 

Do you plan to revisit this concept in the future?

Nice submission! Really liked that you've added multiple control schemes. I even replayed the game on my phone to check how it would work! I also liked the collectables, it added a small replayability factor too.

It was a small detail, but I thought it was cool that you added multiple music tracks for different stages. It gave the game a nice rhythm; jam games usually just have the same music playing from the title screen to the end, so I appreciated that a lot. 

Hey, thanks of stopping by!

I'm actually still working on it, although I'm giving myself some time to make smaller projects in the meantime, just to keep  the impostor syndrome away.

There is not much cool things to share yet though: the lastest big task I've finished on the project was refactoring the bullet code (in the demo, if you try to totally fill the canvas, the FPS will drop because of the amount of objects to processes). But it is still advancing steadily. 

I'll problably release an update in February :) 

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Very cool concept! Even though it is very simple, I got very tense playing it, almost as much as when I'm playing survival horrors, hahaha
It's pretty amazing that you've managed to sneak in an interactive tutorial considering the jam's very restrict time limit too!

Thanks for the input! I'm already working on it!
Hopefully I'll have something by tomorrow