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Congratulations on submitting! I would have made the obstacles spawn just a tad bit farther back so you have a split second longer to react. Overall I really enjoyed playing your game though, great work!

Thanks for the kind words man, Im glad you liked it. There is still some on-going issue with speed and its running differently for everyone(probably due to hardware difference even tho all the movement in is FixedUpdate). Ill keep this mind and polish this as soon as the rating period ends.

Have you tried to use Time.deltaTime()?

(+1)

i used Time.unscaledDeltatime in FixedUpdate. Nothing should be depended on framerates but still......