I'm gonna play this and document my thoughts as I go:
in the first few seconds of the game the camera was stationary and i was pressing the arrow keys but nothing happened, i didnt know its a cutscene
the player movement is done very fluidly, i like that
the soundtrack reminds me of portal's ost
its frustrating when i try to fit in gaps that are the exact same size as the player
i like how the sky changes color
the sound that plays when jumping gets repetitive- maybe have different types of surfaces and it can play a different sound depending on what surface you jump from, idk
an invisible wall stopped me and i thought it was a bug but when the game revealed the reflection it was so cool. i like that idea alot, and i like how it wobbles like a water reflection.
feels like im playing in a qr code
oh? a square was blocking my path and i thought its a wall but i went inside of it, and that inverted the gravity. interesting, then on the next level i got stuck because it wasnt clear to me that all black squares are now special, and you can go through them only from the vertical walls, the ceiling and floor are solid. find a way to introduce players in a more obvious way-
okay those levels with the inverting gravity solid blocks are very creative, i like how you have to use momentum to progress forward.
i completed the level but im still on it, just with the sky darker
ah okay at least im getting faster every time.
oh its all red now, now that i think about it again, i like how it transitioned tbh
who am i chasing
i appreciate the feature which allows the players to jump a tiny bit after they leave a platform, but i feel like some levels actually rely on this mechanic, and that i have to do moves that look impossible and feel unintuitive to execute (or maybe i just didnt see the intended way)
oh i finished the game. i chased down the red dude and then i became a ninja with 3 eyes. i went up to the other square and the sky became black and the game restarted- i wish it showed a "the end" or something, but yeah
well it was a game, i didn't get bored of it for 23 minutes straight so thats a good thing lol.
Idk what else to say, maybe theres a deeper meaning to everything like a story or something but it went over my head.
I wonder what would've happened if at the end i went in the other direction, away from the other dude, because i saw that the sky gets brighter the further away you get away from him.
Well i hope my honest feedback was helpful in some way!