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Thanks for playing! We only really managed to get the basics done -- didn't even really have time to balance the game! Stuff that we had planned but couldn't quite finish in time: the ability to organize target priorities (this all exists, but no UI for it), different buildings, different enemies, special abilities for your mutants (like firebreathing!), and more level designs. You are correct in that right now there are no meaningful choices to make ... we were just glad to get a working game finished in time! :D