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Biomancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #57 | 2.585 | 3.500 |
Gameplay | #126 | 1.600 | 2.167 |
Overall | #129 | 1.631 | 2.208 |
Aesthetics | #136 | 1.600 | 2.167 |
Sound | #169 | 0.739 | 1.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This is probably the coolest game idea in the jam in my opinion. I was really impressed when I saw how many animals you guys put in, there were some issues that I'm sure you're aware of but I would love to see this game fleshed out and polished!
thanks! The game should get updated and fleshed out into a fully playable version over the coming weeks.
Really solid entry, such a pity it isn't seen by more people on here. Great game, keep up the good work you will surely create more great stuff like this!
It’s OK, we know it’s not good enough to win, but it should turn out well when we finish it off. Thanks for playing!
oh that's why it said "ver 1.0" or something like that at the bottom. i was confused when i saw that. I'm hyped.
Honestly 5/5 on the theme. That is such a cool mechanic, and its so fun to come up with wild strategies for the game when mutating your animals. the one problem with the gameplay is that... while its fun to come up with minions soon enough I just start putting in random mixes of animal because it takes too long to strategize what options are the best for your army. this happens around the time where you unlock more animals. maybe reduce the animal count with each wave. but anyways.
Its really cool that a family made this game.
Thanks for playing! We only really managed to get the basics done -- didn't even really have time to balance the game! Stuff that we had planned but couldn't quite finish in time: the ability to organize target priorities (this all exists, but no UI for it), different buildings, different enemies, special abilities for your mutants (like firebreathing!), and more level designs. You are correct in that right now there are no meaningful choices to make ... we were just glad to get a working game finished in time! :D