Thanks for the feedback!
We actually pivoted our theme from momentum to mutation by ditching more complicated movement in favor of a procedurally generated world. It was difficult to get it working in such a short time frame, so we didn't get the chance to add as much content to the game as we'd have liked to. The booster pads were a last minute addition, and we were able to add them in quickly using a hacky quirk with the proc gen engine. The boosters are actually spawned by the same object generator as the coin and fuel pickups--when you step on one, you're "collecting" an item!