Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Very fun platform mini-game!

I enjoyed the sound effects and particle effects quite a bit! They add a lot to the gamefeel and help the player see the results of their actions. The randomizing of the map suits itself well to an arcade-style high-score game, where the player is motivated to continue attempting new runs for the coveted godlike RNG. 

That being said, I do wish there was more to interact with in the map. Besides the jump-boosters, I didn't find myself really thinking much aside from "Go left... Go right." Aerial boosters, low gravity sections, black holes... Something else would've made navigating the maps feel more engaging rather than holding a direction and spamming boost/jetpack. Could've also helped lean a bit more into the "momentum" theme, which I'm guessing is what you went with here.

Felt super retro and nailed the aesthetic. Funny cover image. Good game! Good luck with the competition!

Thanks for the feedback! 

We actually pivoted our theme from momentum to mutation by ditching more complicated movement in favor of a procedurally generated world. It was difficult to get it working in such a short time frame, so we didn't get the chance to add as much content to the game as we'd have liked to. The booster pads were a last minute addition, and we were able to add them in quickly using a hacky quirk with the proc gen engine. The boosters are actually spawned by the same object generator as the coin and fuel pickups--when you step on one, you're "collecting" an item!