Aside from the narrative of this game, which I understand the intent behind and will speak about in a second, I want to first provide some feedback on the gameplay mechanics.
- I had a really hard time looking at the screen during this. Lots of fast movement, glitch-filtered objects, and jampacked maps meant I ended up with a minor headache after playing for ~20 minutes. The constant motion and visual overload made it a little tough to look at.
- The sword fighting is alright, but it doesn't really work well, as the tracking for when you can and can't swing is pretty hit-or-miss (same with talking to NPCs, actually). I know RPG Maker, and I know you can't really interact with events unless you're facing them and you're in a certain position when using non-gridded movement. So I get that one.
- The way in which text was presented was just hard to follow. At the start of the game, with the 3d model(?) artworks of the characters having conversations with text boxes, that was the least difficult to follow. Midgame when dialogue bubbles would pop up in random places during conversations, I had a hard time with that. Finally, at the end, the story about the girlfriend (which I will get into in a second) had three different message boxes each not refreshing when a message was sent. That was EXTREMELY hard to follow.
- For what it's worth, I like the characters you presented here. I've seen other people say that the characters in this game ended up being yes-men to your self-insert, which is partially true. They also said they felt like three sides of the exact same person/personality, which I did NOT think was true. I think you did a good job differentiating between your main characters--although, in a game where the main point is that you're just a human too, you ought to include some purposeful flaws for your characters, so that they actually ARE human.
- Minor grammar and dialogue flow issues bugged me ever so slightly. You might want to stop, using commas in the way I just did in this sentence (to show you an example).
On to the narrative. I did some digging online before downloading this game to figure out what the hell was going on with it, since I see your posts every single day on r/RPGMaker and I was very confused as to what your connection was to the community. I see the hate you're getting and I see where it would be tough to handle that, but I don't see making a game in which a character with your name (and I assume your appearance) murders your faceless bullies on-screen while showing dialogue from what I assume is Discord chats, message board postings, 4chan replies, etc. as you talk to them/kill them.
I know you represented slicing them up with the katana as "banning them" but that was not banning. That was killing. I get it, man, I really do, but you've put yourself in a worse spot after making this game. I know you wanted to clap back at the haters and "win," but you even said it yourself in game: you can't just keep fueling the fire and letting them force you to stay. Nothing stops you from unplugging and living your normal life. I wouldn't make another revenge fantasy like this, were I you. The self-insert along with that makes this a little eerie.
I'm also not a fan of the story at the end about the girl who killed herself after whatever went on here. Not only was it tough to follow, but implying that real people did, would, or should kill themselves over this specific sequence of events is a little rough. If that wasn't the intent, then I'm extremely glad, but if it was, I would really caution you against that kind of thing in the future.
Admittedly, I went into this game kind of ready to shred you for it. At the end, I realized both you and this game aren't that bad. It just made me want to tell you it's okay to let shit like this go. Let people say what they want, but don't let it get to you. Judging from what I saw in this game, I'm going to say that it probably already has, but in making this, you've displayed some genuine talent here buried under all of the issues I described above. Your optimism is extremely admirable, dude, and I wish you all the best.