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(1 edit) (+2)

Aside from the narrative of this game, which I understand the intent behind and will speak about in a second, I want to first provide some feedback on the gameplay mechanics.

  1. I had a really hard time looking at the screen during this. Lots of fast movement, glitch-filtered objects, and jampacked maps meant I ended up with a minor headache after playing for ~20 minutes. The constant motion and visual overload made it a little tough to look at.
  2. The sword fighting is alright, but it doesn't really work well, as the tracking for when you can and can't swing is pretty hit-or-miss (same with talking to NPCs, actually). I know RPG Maker, and I know you can't really interact with events unless you're facing them and you're in a certain position when using non-gridded movement. So I get that one.
  3. The way in which text was presented was just hard to follow. At the start of the game, with the 3d model(?) artworks of the characters having conversations with text boxes, that was the least difficult to follow. Midgame when dialogue bubbles would pop up in random places during conversations, I had a hard time with that. Finally, at the end, the story about the girlfriend (which I will get into in a second) had three different message boxes each not refreshing when a message was sent. That was EXTREMELY hard to follow.
  4. For what it's worth, I like the characters you presented here. I've seen other people say that the characters in this game ended up being yes-men to your self-insert, which is partially true. They also said they felt like three sides of the exact same person/personality, which I did NOT think was true. I think you did a good job differentiating between your main characters--although, in a game where the main point is that you're just a human too, you ought to include some purposeful flaws for your characters, so that they actually ARE human.
  5. Minor grammar and dialogue flow issues bugged me ever so slightly. You might want to stop, using commas in the way I just did in this sentence (to show you an example).

On to the narrative. I did some digging online before downloading this game to figure out what the hell was going on with it, since I see your posts every single day on r/RPGMaker and I was very confused as to what your connection was to the community. I see the hate you're getting and I see where it would be tough to handle that, but I don't see making a game in which a character with your name (and I assume your appearance) murders your faceless bullies on-screen while showing dialogue from what I assume is Discord chats, message board postings, 4chan replies, etc. as you talk to them/kill them.

I know you represented slicing them up with the katana as "banning them" but that was not banning. That was killing. I get it, man, I really do, but you've put yourself in a worse spot after making this game. I know you wanted to clap back at the haters and "win," but you even said it yourself in game: you can't just keep fueling the fire and letting them force you to stay. Nothing stops you from unplugging and living your normal life. I wouldn't make another revenge fantasy like this, were I you. The self-insert along with that makes this a little eerie.

I'm also not a fan of the story at the end about the girl who killed herself after whatever went on here. Not only was it tough to follow, but implying that real people did, would, or should kill themselves over this specific sequence of events is a little rough. If that wasn't the intent, then I'm extremely glad, but if it was, I would really caution you against that kind of thing in the future.

Admittedly, I went into this game kind of ready to shred you for it. At the end, I realized both you and this game aren't that bad. It just made me want to tell you it's okay to let shit like this go. Let people say what they want, but don't let it get to you. Judging from what I saw in this game, I'm going to say that it probably already has, but in making this, you've displayed some genuine talent here buried under all of the issues I described above. Your optimism is extremely admirable, dude, and I wish you all the best.

(1 edit)
The constant motion and visual overload made it a little tough to look at.

Noted.


I know RPG Maker, and I know you can't really interact with events unless you're facing them and you're in a certain position when using non-gridded movement.

You should be able to interact with objects in the game without facing them. The tracking is still off, I understand. And will see to improving it.


Finally, at the end, the story about the girlfriend

The driver, you mean?


had three different message boxes each not refreshing when a message was sent. That was EXTREMELY hard to follow.

This is noted.


I think you did a good job differentiating between your main characters

This is good to hear. Thank you!


you ought to include some purposeful flaws for your characters, so that they actually ARE human.

Noted.


You might want to stop, using commas in the way I just did in this sentence (to show you an example).

Ahahahahaha. XD 

I'll consider it.


but I don't see making a game-

made a post, and hence a promise. That I would communicate through games, instead of through posts or videos. And this game is a result of that. Of informing the gamers who follow me.


-with your name (and I assume your appearance)
The self-insert along with that makes this a little eerie.

Almost all my games are like this. Including False Awakening where the protagonists repeatedly kills himself inside his dreams. (To better inform you of the sort of games I make.)


from what I assume is Discord chats, message board postings, 4chan replies

Discord & reddit.


murders your faceless bullies on-screen
as you talk to them/kill them
I know you represented slicing them up with the katana as "banning them" but that was not banning. That was killing.

This sounds like what you read prior to playing this game, influenced you. As you are using the exact wording the 'faceless bullies' described this game with.

I completely reject and disagree with this. However, you are free to believe it. 


but you've put yourself in a worse spot after making this game.

I disagree.


 I know you wanted to clap back at the haters and "win,"

Nop. The game doesn't succeed at doing those things, because that was never the goal.

This game was just to inform my followers of some stuff. And when I saw their let's plays. I understood they got the message.


Nothing stops you from unplugging and living your normal life.
I wouldn't make another revenge fantasy like this, were I you.

There are dialogues in the game, that tell you they have been attempting on getting all of my games here, taken down. (This is all before the existence of this game.) Apart from many other things they did, and were successful at some. Which are described in their dialogue.

For you, those may be simply words. For me, they were actions. I know and read their exact methods. The illegal and immoral things they were doing to get my games taken down.

And so I have zero shame for making this game. And informing the players through this, that this 'could' happen. (Just one example.)

I also needed to inform the players about all this. So when they throw my name around (in a positive light), they expect backlash. (Again, this is before the existence of this game.)

This game didn't change anything (I believe), except direct the focus of people from me, to this game. As a game dev, this is great for me and my games.

And so I'm super proud of it. Will keep shoving this game in front of people.

And will do it again if I find it necessary. (I don't see as a big deal, at all. So I'll do it even if it isn't necessary. XD )


Not only was it tough to follow, but implying that real people did, would, or should 

This is the exact talking point, of the people this game exposes. 

This game has no 'real' person. Almost all the real-dialogues, have been edited, mixed from a bunch of people (into a single NPC), pooled together, put in a different context. With multiple NPCs including dialogues from 1 individual.

And so, no. No one here is real. 

A lot of the things said, are absolutely real. The people who actually said them, took real action too. But the people in the game, aren't real. As they are presented as a collective. An amalgamation.


Not only was it tough to follow, but implying that real people did, would, or should kill themselves over this specific sequence of events is a little rough.

While I disagree with your interpretation. Even if we assume it to be true...

They repeatedly told me to kill myself. (Presented in the game.)

Said, that even violence is okay against me, because it's just 'self defense'. (Presented in the game.)

And you have a problem, when I flip the table on them. 

I don't find you to be genuine here.

Or you expect me to be docile, as to just keep taking beatings. Which I find abusive.


It just made me want to tell you it's okay to let shit like this go.

The third ending, is about letting go.

It's important to highlight, that the 'hate' is what I let go. 

If they go around and bother people who say they like my work. And then I take measure to inform my followers about what to expect. THAT, is my duty towards my followers. And not something to let go, or ignore.

The hate? I let go. As portrayed in the third ending.


in making this, you've displayed some genuine talent here buried under all of the issues I described above. Your optimism is extremely admirable, dude, and I wish you all the best.

Ah~ thank you. Thank you thank you. (╥﹏╥)

I don't usually put this detailed of a response, or counter. However, your response highlighted some false narratives about me, outside of the game. So I decided to address them up. Thank you for this opportunity. 

And thank you so much for playing this game, and for writing this review.