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The game has a very good concept to it that would definitely be a great foundation for a longer experience with more scope. 

The use of the light mechanic was fairly engaging, but there definitely could of been more atmospheric and horror oriented uses of the play on dark and light instead of it almost purely being tied to the danger and puzzle elements of the game. The creatures were neat although seeing the table woman so clearly in the light spoiled the contrast of her being dangerous in the dark, since you can clearly see that she isn't furniture when the lights are on.

The audio and story were generally the weakest parts of the game. It would of been more impactful if the ambient rumble in the background only played when the lights are off. There wasn't really any story to it and what little dialogue was there didn't make any sense. Room 202 seemed especially unforgiving and required a fair amount of trial and error to get through.

The ending was awkward as you can clearly see the tall women walking past the protagonist before the lights go off and even when they do the game still is clearly running. There also doesn't seem to be a way to actually close the game afterwards.

This is great as a demo slash proof of concept and would certainly be intriguing to see it expanded into a longer game with a story, using the dark and light for more atmospheric and horror oriented events instead of just dangers and having more cohesive audio overall.

You should also try adding more tags to the game and making it browser playable if possible, as both those things will significantly increase the amount of plays it gets.

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Thanks! After I created the level that you met another girl, there were only few hours for the following levels. I don't have time to write any story line anymore because it would require more coding and sound effects, it should be playable immediately after I throw prefabs in the map. When it came to the tall women there are only ten minutes left. So I tatally gave it up, write little code and sumbit immediately, even no time to build a webGL version. The ending is awkward because there should be 'Thank you for playing' on the screen and I didn't have time to do that. I spent too much time on arts and shader, but most of them are useless without levels and storys. Especially the shader works fantastic to bind pixel arts and other art styles together, so I have lots of ways to tell a story, but in the end there aren't any other art style. Consequently the game turned from a horror game into a puzzle game in the middle, and the game emotion is ruined. After a long sleep I rethought everything and felt really unsatisfied and disappointed. I think I will build a team to finish the game. The concept is still good, but the game needs to be recontructed totally.