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Thanks! After I created the level that you met another girl, there were only few hours for the following levels. I don't have time to write any story line anymore because it would require more coding and sound effects, it should be playable immediately after I throw prefabs in the map. When it came to the tall women there are only ten minutes left. So I tatally gave it up, write little code and sumbit immediately, even no time to build a webGL version. The ending is awkward because there should be 'Thank you for playing' on the screen and I didn't have time to do that. I spent too much time on arts and shader, but most of them are useless without levels and storys. Especially the shader works fantastic to bind pixel arts and other art styles together, so I have lots of ways to tell a story, but in the end there aren't any other art style. Consequently the game turned from a horror game into a puzzle game in the middle, and the game emotion is ruined. After a long sleep I rethought everything and felt really unsatisfied and disappointed. I think I will build a team to finish the game. The concept is still good, but the game needs to be recontructed totally.