Okay so just to get the nitpicks out of the way - the FOV felt uncomfortably narrow and the mouse sensitivity was way too high (and there was no small window upon pressing escape), it appeared like the boss’s attacks continued a little bit longer than the sound effect did (unless it’s just a skill issue), and I guess producing a WebGL build (instead of just a downloadable build) might be worth considering as well.
That said, very nice game.
I mean this as a very glowing compliment, but this reminds me of the sorts of games I’ve seen by some of the other entrants of the So Bad It’s Good Jam, and I absolutely love that sort of stuff. Chef’s kiss. Amazing aesthetics, the game’s rather well put together with solid gameplay, tastefully scuffed dialogue, I love it.
Great work!