Hello again, HCK Productions!
1. Some of the Carpricorn Sign seems to not do anything.
Can you elaborate more on what you meant by "Capricorn sign seems not to do anything"?
The short summary of the horoscope choices is more of a customization flavor with very minimal stat increases. As the stat changes are more of a +1 or -1 to starting stats, it wouldn't affect too much on balance, but more of a personalization to creating your protagonist.
2. The game is really unfair at the start, how can a level one character able to defeat a level 8 and 12 bird?
It's really quite unfortunate that you have encountered a Lv8+ monster early in Lodeen Isles. Did you venture too far out?
Only the area surrounding the starting village has lv1-3 monsters.
Beyond that, it's based on the area and the troop it spawns on.
3. How you Revive yourself when you die but in a team?
The game is designed to be challenging, with revival and healing options being intentionally (very) limited. In the full game, only 2 mercenaries and 2 classes have the ability to resurrect party members. However, this can be mitigated by obtaining/purchasing Life Dews or Analeptic Potions which can revive your party members.
Alternatively, if you have downed party members, you can only truly revive them in an infirmary. Inns will not revive them.
If you need more information and guide on the system mechanics,
you can press the "H" button to re-view the tutorials again!
4. Low frame rate drops
This is probably an oversight on my part.
I began development using 1920x1080 instead of the native resolution.
However, as the game content increases, it became evident that supporting HDR quality on RMMZ engine may be too taxing on PC resources for a low end computer user.
After several iterations and adjustments of the demo, the stuttering framerate has been drastically reduced.
I hope this did not deter you from enjoying the most parts of the game!
Once again, thank you for trying out the demo!