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Overall I enjoyed the game, especially the last level! Ran into a couple bugs (floating building on last level on the left side of the map, it seemed like my guys were going into a building I did not click on because it was directly in the path on the mountain level but would need to double check) but nothing major.

I would add some kind of customization so it doesn't feel random every start, also maybe give the player a chance to see the map before the game begins. A bit more feedback when you are in 'select mode' would also be good, I think clicking the buildings to upgrade also selected them to change targets? Not sure exactly, but something felt off.

I liked the idea and was really liking the later levels, I hope you keep working on this! Well done

Thank you so much for playing the game and finding the time to provide the feedback! Honestly I didn't think anyone would even go all the way to the last level, so I didn't put any heart into it. Since you seem to have enjoyed it so much, I will work on it more and clean it up (it's a little embarrassing that I didn't notice the floating building tbh). Also, fair point about the units going through non selected buildings, that is something I'll clean up. 

I think giving the player the chance to see the level before starting is a great idea. I am not sure what you mean about customization though, maybe something like letting the player choose the percentage of swordsman/archer/supply bases from the map after seeing the level itself?

You definitely have an eye for detail about the upgrade also ending up selecting the bases. I think it has something to do with raycast from camera going through the upgrade  button and selecting the base - it's a good observation and I will try to figure out how to fix that. 

Thanks again for the detailed feedback, it was really valuable. I do feel encouraged and I will keep working on it!