Overall I enjoyed the game, especially the last level! Ran into a couple bugs (floating building on last level on the left side of the map, it seemed like my guys were going into a building I did not click on because it was directly in the path on the mountain level but would need to double check) but nothing major.
I would add some kind of customization so it doesn't feel random every start, also maybe give the player a chance to see the map before the game begins. A bit more feedback when you are in 'select mode' would also be good, I think clicking the buildings to upgrade also selected them to change targets? Not sure exactly, but something felt off.
I liked the idea and was really liking the later levels, I hope you keep working on this! Well done
Viewing post in Baseic Battle jam comments
Thank you so much for playing the game and finding the time to provide the feedback! Honestly I didn't think anyone would even go all the way to the last level, so I didn't put any heart into it. Since you seem to have enjoyed it so much, I will work on it more and clean it up (it's a little embarrassing that I didn't notice the floating building tbh). Also, fair point about the units going through non selected buildings, that is something I'll clean up.
I think giving the player the chance to see the level before starting is a great idea. I am not sure what you mean about customization though, maybe something like letting the player choose the percentage of swordsman/archer/supply bases from the map after seeing the level itself?
You definitely have an eye for detail about the upgrade also ending up selecting the bases. I think it has something to do with raycast from camera going through the upgrade button and selecting the base - it's a good observation and I will try to figure out how to fix that.
Thanks again for the detailed feedback, it was really valuable. I do feel encouraged and I will keep working on it!