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Renown as a stat is not that important in curent version. It is a requirement for some quests / events, but you need about 20 renown to get them. Only exceptions are the cure quest, kevlar quest and the endings.

These two quests are supposed to be post game quests for people who decided to play one save file for longer than one year and the ending unlocks are challenges for people who are familiar with the game, so I don't count these as unbalanced, since getting these is supposed to take time and require knowledge of the game.

That said, there will be more ways to get renown. The new job system will have some jobs giving you renown and performing / begging at Riverstone will also give you some. On top of that, I will adjust values needed for some of those endings and quests.

I try to get the 10/10 ending achievement and it requires 150 reown, with other achievement buff like infinite food/ammo(money) and 1 hit sword the only thing left is reown and 150+ humanoid kills. I'm fine with combat because it fun killing but could there an achievement for player who reach 150 reown in a year before to speed reown up in a new save?

(+1)

Renown unlock / cheat is a good idea. I will add that into the game at some point.

In the meantime, I made some minor adjustments to existing renown rewards. Noticeboard quests now give you +2 renown, performing / begging gives you +1 renown and defeating Mr. White will now give you +10 renown every time. I will release this new version tomorrow.

Might seem unnoticeable but will definitely help grinding reown A LOT faster! Thank you for your response.