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(+1)

Thanks! 

Yeah, we decided to implement mutation by procedurally generating the levels. We wanted a unique interpretation of the theme, but we ran out of time to really lean into it and make it feel special. I'm glad it was still noticeable, though; proc gen is tricky, haha 

(+1)

procedurally generating levels in 3 days is a huge challenge, great job y'all!