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(+1)

Awesome thanks for the feedback. You're right I totally forgot to have the Canvas scale with screensize. It's a bit of an out of nowhere question, but a lot of the time when I use Grid and Tilesets for games there are issues with the player and other objects clipping into platforms I've tried a few fixes but can't get it to work in all cases, if you do have any advice there I'd super appreciate it :). Either way good luck with the Boss Rush Jam too!

You need to apply tilemap collider2d  then composite collider on the timemap. In the tilemap collider settings check the used by composite collider box. You also need to add rigidbody2d on the tilemap object

Realized that the rigidbody2d on the tilemaps wasn't set to continuous collision detection, hopefully that should fix some of clipping issues? Let me know and thanks again!

i don't think it would but try it anyway. Also add platform efficiency 2d component on the tilemap and check the use platform efficiency box on the composite collider. That would certainly help a lot