These are some interesting mechanics! I really like the choice to either spend resolve or roll to determine the success of player actions; I imagine a longer game where the stakes slowly raise would result in some creative game play. I can definitely see the PBTA influence!
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Thanks for the comment!
Yes, I hope that having the ability to spend resolve gives players and game Masters some more interesting choices.
And when I solo play tested it, that's exactly what has happened, as I ran out of resolve I felt like I was pushed into a narrative corner! Definitely more tension!
As it emerges, it seems my system is a child of PBTA and Mythic Game master emulator, with a few extra pieces from other indie games.