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(2 edits)

Thanks for making this really cool game! I made a video of my clumsy playthrough attempt ^ _^

I noticed a few things that seemed like they might be bugs, or just alpha stuff--probably already known, but just in case:

- other cars' shadows too wide...and extend up in the air a bit?

- goes to car upgrade screen after you lose a race--then shows scores, then straight to title screen

- volume sliders don't actually lower volume

- sometimes can't adjust "AI cars volume" slider - "Skid volume" moves instead (oh I think you have that covered in your list in the OP : )

- other cars drive in wheelie position for long periods (ah Bizarre Creative noted this a while back)

- can't use controller on options screen

- throttle is on a face button as well as a trigger, but brake is only trigger?

- physics of cars being knocked off track are a little odd, they just kind of move sideways:

- game makes my laptop fan crank even when left on the title screen

And one small suggestion:

- suggestion: let player skip animation of technicians after picking gear type

I was very impressed by how smoothly it drives. : ) And the colors are really fantastic! ^ _^

(+1)

I'm glad you liked it! And thank you for your feedback! Here are my thoughts about it:

other cars' shadows too wide...and extend up in the air a bit?

Yes, I've been struggling with the shadows in the past, but I'm probably going to use two shadow sprites that move when the angle of the car changes. That way it will look more natural.

- goes to car upgrade screen after you lose a race--then shows scores, then straight to title screen

You're supposed to repair your car after each race, whether you win, lose, or didn't finish. But I understand it's weird that you go to the title screen if you didn't finish. I've changed that. Now you only go to the title screen if you run out of lives.

- volume sliders don't actually lower volume

That's weird. They're supposed to work. But I'm going to throw out this option screen anyway and make a nice one that supports button control and no mouse. Maybe that will do the trick.

- sometimes can't adjust "AI cars volume" slider - "Skid volume" moves instead (oh I think you have that covered in your list in the OP : )

Yes, Unity is weird. The new options screen will fix that.

- other cars drive in wheelie position for long periods (ah Bizarre Creative noted this a while back)

It used to be worse when I used flat shadows instead of the sprites now. It will look better with the new shadow system. But yes, the system that calculates the angles of the other cars need some more fine tuning. However, I'm also stuck with the sprites that I have. 

- can't use controller on options screen

True. The options screen was just a quick job.

- throttle is on a face button as well as a trigger, but brake is only trigger?

On a controller, only the right trigger should do the throttle, or on my old Logitech game pad: the right joystick. On a keyboard you have the choice between the up arrow button, or ctrl. It's weird that that face button works too.

- physics of cars being knocked off track are a little odd, they just kind of move sideways:

I'll try to rework them a bit.

- game makes my laptop fan crank even when left on the title screen

Maybe because it doesn't have a frame limiter? Not sure why that happens. I'm a driving instructor that happens to know how to program a bit. 😆

And one small suggestion:

- suggestion: let player skip animation of technicians after picking gear type

Yes, I totally understand. It's possible now, but I've made it one second shorter too.

Thanks to your video I also noticed some other flaws, like a misunderstanding in the parts screen. The minus sign is supposed to mean "worse", so "heat-" means "more heat". I've written it all out now.

And I'd like to point out why you can't always choose a branch in Outrun mode. The leader chooses the branch, so if your opponent leads, you have to follow. There is supposed to be an arrow to point that out, but I haven't implemented that yet.

I'm also thinking about writing a manual, because I don't like tutorials or long messages in an old school game. But I understand that the game is a little vague in some areas.

Oh and one last thing: the full manual mode doesn't actually make you faster. The automatic mode is actually the fastest because it shifts really quick and at a good rpm, and you don't have to manage your throttle and brake because of the traction control and abs. Manual is just harder and more spartan. 😁 Maybe I'll add an option to turn off traction control and abs with the automatic.

(3 edits)

And I'd like to point out why you can't always choose a branch in Outrun mode. The leader chooses the branch, so if your opponent leads, you have to follow. There is supposed to be an arrow to point that out, but I haven't implemented that yet.

Oh! Getting sucked over to the other branch is pretty weird, also pretty jarring and makes it tough to stay on the road. In OutRun 2006, when you can only take one of the branches, the other is blocked off with big red arrow signs--that works pretty well. : )

Maybe because it doesn't have a frame limiter?

Yeah, that seems to be it. I set the frame limit to 60 using RivaTuner Statistics Server and that fixes it (and the weird shrill little shrieking sound my laptop was making when running it, too...that was probably bad ; D). Can't use RTSS when running it through Steam but I guess it still controls okay even without the Xbox analog input--and now I can have it as a taskbar shortcut and use the little icon I made for it. ^ _^



Oh yeah and now that I'm not running it through Steam Input--I'm using keyboard controls through Joy2Key--I'm reminded that without that Steam Input, the Throttle key doesn't work on the Car or Transmission select screens (or for skipping the pit crew animation after Transmission select in 0.3.5)--have to hit Enter instead, which is a unintuitive/inconvenient.

Oh and one last thing: the full manual mode doesn't actually make you faster. The automatic mode is actually the fastest because it shifts really quick and at a good rpm, and you don't have to manage your throttle and brake because of the traction control and abs.

Oh good, I really like automatic. : ^D I drove stick in real life but I don't seem to get along with it in OutRun, like even the 2-gear toggle shifting in the original OutRun just does my head in somehow, I suppose because the games are so fast and there's other stuff that seems a lot more critical to be thinking about! ^ _^