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(+1)

Very fun game.

I know everyone wishes they had more time and would implement more things, but here is my feedback:

  •  I found the motion mechanics very difficult. The character always felt like it wasn't where it would be on velocity and scene switches.
  • I did not beat the game. I got too frustrated with the punishing mechanisms of dying, going back, progressing, memorize the pattern, where is the next platform, ok die again, dying again because of a slightly missing jump, dying again because touched the wood, etc
  • It did not feel as rewarding as I thought it would. There isn't an obvious "peek" into the other world. So, it means not only are you strategizing using the candles, what phase to begin in, but you are also memorizing the layout to know when to shift in mid-air. Is it a double shift here because 3 candles were in blue, then red, back to blue?
  • I wish the character's death wasn't so long. 
  • Artwork well done. The general game is very well thought out.
(+1)

Appreciate the feedback! Some of these were known issues, but I'm glad to hear your thoughts on the level design, that's something I can work on going forward!