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I've been getting occasional crashes after career levels in the Linux client.  Is there a log file that I can peruse and/or share in order to narrow down the cause?

(2 edits)

On Windows, Godot prints errors like that to the console window. I can view the console window if I launch a command line and run the game from there

$ ./turbofat-win-v0.7000.exe
Godot Engine v3.5.2.stable.official.170ba337a - https://godotengine.org
OpenGL ES 3.0 Renderer: NVIDIA GeForce GTX 970/PCIe/SSE2
Async. shader compilation: OFF
WARNING: Unrecognized save data version: '512b'
     at: call (modules/gdscript/gdscript_functions.cpp:789)
WARNING: Unrecognized save data version: '512b'
     at: call (modules/gdscript/gdscript_functions.cpp:789)
WARNING: Unrecognized save data version: '512b'
     at: call (modules/gdscript/gdscript_functions.cpp:789)
WARNING: ObjectDB instances leaked at exit (run with --verbose for details).
     at: cleanup (core/object.cpp:2070)
ERROR: Resources still in use at exit (run with --verbose for details).
   at: clear (core/resource.cpp:417)
Does that work on Linux too?
(1 edit) (+1)

It does.  I got the following output from running the game in the terminal until I was able to reproduce a crash:


Godot Engine v3.5.3.stable.official.6c814135b - https://godotengine.org
Inconsistent value (1) for DRI_PRIME. Should be < 1 (GPU devices count). Using: 0
OpenGL ES 3.0 Renderer: VEGA10 (radeonsi, vega10, LLVM 15.0.7, DRM 3.42, 5.15.0-92-generic)
Async. shader compilation: OFF
corrupted size vs. prev_size in fastbins
[1]    1789513 IOT instruction (core dumped)  ./turbofat-linux-v0.8101.x86_64

The program's returned error value was 4.  The game ran for some period of time after the async line, and the crash happened after the fastbins line (though I can't say how long the fastbins line had been present before the crash).

I see. Doing some googling, it seems like it's this godot bug:

https://github.com/godotengine/godot/pull/74566

I haven't seen this so maybe it's Linux-specific or only affects certain graphics cards. There's no workaround, so unfortunately I think fixing it would require someone smarter than me fixing the game engine, or porting this fix over to 3.5.x. Thanks for the report, I wish I could do more to help!