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The overall idea of a rpg being an informative lesson is something I can get behind, sadly I feel this as of now only servers as “walk from exposition dump to exposition dump”. Maybe cut back conversations or more spread out talks would break up the long conversation. That said, I’m 100% not a JRPG player, so this could be just the limit of the medium.

I really dislike the use of AI, and the background music being waaaay to loud is something that should have been caught in the development process.

Haven’t got into actual combat tbh, so I cannot provide feedback on that part.

I'm still developing and honing my style of making documentary video games. It could have been more spread out, I acknowledge that. I just had the information I wanted to impart and a limited time to do the eventing and such. I think JRPG's usually are heavy on lore and such. In this case it's cultural history and topics like these are by most people found to be polemic and unsavoury. Religion and philosophy are often divisive and distasteful topics to bring up. So having them the feature instead of lore and universe building is a bit of a push.

I apologize about the background music. I thought I'd set it up right setting the volume at 60percent then I added a plugin to let the player choose the sound and it reverted the sound to 100percent. I'm sorry for that it is uncomfortable and has impact on the ambience I was trying to create for this documentary video game.

I'm sorry you dislike my choice to use AI. I am on a very tight budget and cannot afford the commission's I require to make the cutscenes I envision. I think again AI is a divisive topic. I understand your feelings to an extent. I was once a Neo-Luddite adverse to AI.

Overall, there is a lot of polish to be done. I only developed this game for a few hours a day over a period of ten days. I have commitments to work and family. So, I take that into consideration when I reflect on this project.  

Thank you for taking the time to play some of the game and being kind enough to offer feedback.

This game is kinda an experimental documentary video game. It has got some way to go before it is polished. Nevertheless, I don't wanna get too distressed about it. I worked hard, learned new things, made new friends, and made a half decent game in under two weeks. 


It's been a good do, I hope so also for you.

Have a great day!