yes it does, its the standard, nwjs quit unexpectedly, I have the details of the crash report tho, (im using the itch.io app if that helps in any way)
I really hope I didn't accidentally dox myself with sending these details
-------------------------------------
Translated Report (Full Report Below)
-------------------------------------
Process: nwjs [14045]
Path: /Users/USER/Library/Application Support/itch/*/Game.app/Contents/MacOS/nwjs
Identifier: io.nwjs.nwjs
Version: 65.0.3325.146 (3325.146)
Code Type: X86-64 (Translated)
Parent Process: launchd [1]
User ID: 502
Date/Time: 2024-02-03 23:13:29.0794 +0200
OS Version: macOS 13.4.1 (22F82)
Report Version: 12
Anonymous UUID: 6A57B25D-319B-9139-7DBA-78E123097E9A
Sleep/Wake UUID: 859585F5-AF56-4E52-9D83-DD2EC686BA2B
Time Awake Since Boot: 2300000 seconds
Time Since Wake: 5336 seconds
System Integrity Protection: enabled
Crashed Thread: 3 StackSamplingProfiler
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000000
Exception Codes: 0x0000000000000001, 0x0000000000000000
Termination Reason: Namespace SIGNAL, Code 11 Segmentation fault: 11
Terminating Process: exc handler [14045]
VM Region Info: 0 is not in any region. Bytes before following region: 4376322048
REGION TYPE START - END [ VSIZE] PRT/MAX SHRMOD REGION DETAIL
UNUSED SPACE AT START
--->
__TEXT 104d96000-104d97000 [ 4K] r-x/rwx SM=COW ...ts/MacOS/nwjs
Thread 0:: CrBrowserMain Dispatch queue: com.apple.main-thread
0 ??? 0x7ff8a436e9a8 ???
1 libsystem_kernel.dylib 0x7ff8147385b2 mach_msg2_trap + 10
also I only crash when I press new game and I get to the customization area, if I stay in the main menu I don't crash and if I manage to get in the actual game without crashing the problem goes away so its not that bad.