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(+1)

Just finished the first chapter, I really enjoyed the atmosphere and sound design, amazing work!
I would like to make some suggestions and a bit of bug reporting.

I only found one single big flaw in the game so far, and its the lack of accessibility options, especially for motion sickness, I wouldn't say my motion sickness tolerance is the lowest, but theres a few things that always get me, FOV, excessive camera sway/bob, and camera drag or mouse smoothness.

I've read one of your replies about the FOV being set around 105, but I felt it was way too small for me, but I'ill add the fact I was originally running the game on Ultrawide, I had to change it to 16:9, and after that the FOV felt a little better.

Also, this might be an aspect ratio problem but the Letterbox Always On option broke the "inventory" (very clever BTW, I LOVED IT)

Had some minor bugs, like getting stuck on fences and whatnot, but I'm a little shit that likes to break games by trying to parkour and skip stuff xD

Overall very impressed with the vision and future of the project, loved the final segment of the chapter, very cool looking, very excited for Episode 2!

(+1)

Hey,
Thank you for the awesome feedback, it's really helpful!

There's a lot happening around with my game in these weeks, and mostly on the law side of things, now my tax has been raised from 30% to 60% in Hungary... kinda wild and sad.. But everything was noted and I'm really thankful!!!

From the beginning I always had a big focus on accessibility, so there will be more settings to that in the future. Some of them are already there but buggy and hidden lol.
Uh, and also, I have a friend who owns this insane screen with a 32:9 ratio, and she's helping me out testing CHORDOSIS on it. (thanks Maya)

These new features will be pushed with the release of the second episode (mostly, but some maybe earlier), which is gonna be a just an update for all the founders here.

Thank you again!