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(1 edit)

> Everything, just be honest

Controls feel pretty good. Except the noticable "delay/freeze" when you grab a crystal. When this was a deliberate decision, I would encourage to overthink it. A seamless VFX instead would give a much better rewarding feedback.

Game could need some more variety or puzzle aspects. Something that let's me want to keep on going. Reading your devlog, I realize I haven't seen any dialogs or Lore in game - maybe I just haven't noticed them.

> The Art isn't perfect ...

... yes, but your simplified design is a good start. I would suggest having a look at Will You Snail or this one. As NeatGame was already mentioning: a lot can be done by "just" adding some post processing effects.

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Thank you for your feedback! The lore/dialog starts at about lvl 10, maybe this is too far back so people mistake the game for just a crystal collecting platformer. could you tell me after what level you stopped playing or what made it boring for you? 

Must have stopped short before LVL 10, I think. I was playing your game on my laptop with a small keyboard sitting in a train. It's not my usual game equipment and makes it hard for me to jump and land with the precision your levels (around lvl 10) require me to do.