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Level Builders's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Sound/Audio | #10 | 2.777 | 3.000 |
User Interface (UI/UX) | #17 | 2.160 | 2.333 |
Visuals(Graphics) | #21 | 2.160 | 2.333 |
Fun | #21 | 2.160 | 2.333 |
Overall | #21 | 2.469 | 2.667 |
Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
DevLog Link
https://thelongtime.itch.io/level-builders/devlog/675048/improve-my-game
Developer Feedback Questions
-Everything, just be honest
-The Art isn't perfect, I know :)
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Comments
> Everything, just be honest
Controls feel pretty good. Except the noticable "delay/freeze" when you grab a crystal. When this was a deliberate decision, I would encourage to overthink it. A seamless VFX instead would give a much better rewarding feedback.
Game could need some more variety or puzzle aspects. Something that let's me want to keep on going. Reading your devlog, I realize I haven't seen any dialogs or Lore in game - maybe I just haven't noticed them.
> The Art isn't perfect ...
... yes, but your simplified design is a good start. I would suggest having a look at Will You Snail or this one. As NeatGame was already mentioning: a lot can be done by "just" adding some post processing effects.
Thank you for your feedback! The lore/dialog starts at about lvl 10, maybe this is too far back so people mistake the game for just a crystal collecting platformer. could you tell me after what level you stopped playing or what made it boring for you?
Must have stopped short before LVL 10, I think. I was playing your game on my laptop with a small keyboard sitting in a train. It's not my usual game equipment and makes it hard for me to jump and land with the precision your levels (around lvl 10) require me to do.
Keep it up! It's a great start to a puzzle game~ Please check out my game when you have time :D
Just tried this out! Fun little platformer. Felt the difficulty progression was fair and healthy!
Here is my feedback / suggestions down below!
Feedback