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Some great elements here! A very ambitious jam entry that shows promise. Unfortunately, none of the three mini-games feels like it is in a completed state, which is a shame. It might have been better to focus on just one of these having only had a weekend to work on the game. I managed to get the debug 'win' text for the shooting/bottle mini-game, but it took a while to figure out that holding space for longer would make the ball be thrown higher. This could be better communicated to the player, both through SFX and a HUD UI element. I loved the visuals, especially in the pinball tent. Thanks for sharing!