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Update 4-2-2024:

Been very busy this week finishing the game and today I finally did it: KiR is now at version 1.0.0!

The game should be bug-free, but I'll very likely release some small patches here and there in the coming month when more people play the game and give feedback :)

Here are all the fixes, changes and additions:

  • Added various events to days 1 to 3 to make things more interesting and creepy,
  • Boss now reacts to finishing your first box on day 2,
  • Boss makes idle sounds at beginning of day now instead of waiting,
  • Machines do not randomly break in tutorial (day 1) anymore, instead you are paid a visit and it breaks a machine,
  • Machines breaking delay is much longer on day 6 now so players can acclimate to the new situation and monster better,
  • Lowered Competitor spawn on day 6,
  • Raised toy part spawn rate on day 4 so you don't have to play absolutely perfectly to finish the last box on time,
  • Lowered toy part spawn rate on day 5 to make it more tense,
  • Adjusted Boss anger music effects volumes and how they swell when he gets angry,
  • Added proper death animation for when the boiler explodes,
  • Fixed boss office glass having a grey color when the lights are off,
  • Fixed some wrong values in the anger effects and polished the light flicker animations,
  • Fixed boss kill animation not playing,
  • Fixed parts counter never reaching zero,
  • Fixed Clockwork Demon position being slightly wrong, causing clipping,
  • Increased lantern scan rate so it feels more responsive,
  • Added new slider to Custom Day for the amount of toy parts that are spawned (61 to 91 toys total) for new challenges,
  • If Clockwork Demons are set active in Custom Day the lantern will now spawn regardless (but the lights will still be on if the lights broken option is not selected),
  • Replaced "arm" with "competitor" in texts.