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Adding the final touches to my factory horror game

A topic by Evil Draggie created Feb 03, 2024 Views: 450 Replies: 1
Viewing posts 1 to 2

I've been working on Keep It Running for a good while now and the project is in its last stages: https://evildraggie.itch.io/keepitrunning
I would've posted here sooner but... I had no idea ItchIO had this Community section until yesterday... Woops!

In the game you play as a new worker at a toy factory during the 19th century. In true Industrial Revolution fashion your monstrous boss intends to work you to death, but things are quite different in this particular factory...
You'll have to survive 6 days of hard work, whilst trying to keep the boss pleased, keep production going at a good pace and whilst fending off various creatures that try to sabotage you.

Since day 6 was still lacking something special I got the idea to add the Clockwork Demons: giant mechanical monstrosities powered by steam, which lurk in the darkness. So far the lights in the factory have kept them at bay...

But after they've sabotaged the factory's lights in day 6 you'll have to rely on an old lantern to light your way and to fend off these monsters.

Making the Clockwork Demon model was quite a doozy, loads of moving mechanical parts! Luckily I've gotten quite a bit of practice rigging making previous games, so the Demon turned out very nicely. I wasn't too sure at first as I only had a vague concept in my head for it, haha.


I'm currently in the process of adding some teasing cutscenes and events to the earlier days, to build up these monsters for the finale of the game and to make the first 3 days more interesting since those are somewhat lacking still. Godot's animation and tween functionality is really coming in handy! Love it!

The game's already on ItchIO as early access, as it is feature complete, check it out and let me know what you think :)
Ratings and feedback are very much appreciated!

Expect more updates in this thread the coming few days :)

Update 4-2-2024:

Been very busy this week finishing the game and today I finally did it: KiR is now at version 1.0.0!

The game should be bug-free, but I'll very likely release some small patches here and there in the coming month when more people play the game and give feedback :)

Here are all the fixes, changes and additions:

  • Added various events to days 1 to 3 to make things more interesting and creepy,
  • Boss now reacts to finishing your first box on day 2,
  • Boss makes idle sounds at beginning of day now instead of waiting,
  • Machines do not randomly break in tutorial (day 1) anymore, instead you are paid a visit and it breaks a machine,
  • Machines breaking delay is much longer on day 6 now so players can acclimate to the new situation and monster better,
  • Lowered Competitor spawn on day 6,
  • Raised toy part spawn rate on day 4 so you don't have to play absolutely perfectly to finish the last box on time,
  • Lowered toy part spawn rate on day 5 to make it more tense,
  • Adjusted Boss anger music effects volumes and how they swell when he gets angry,
  • Added proper death animation for when the boiler explodes,
  • Fixed boss office glass having a grey color when the lights are off,
  • Fixed some wrong values in the anger effects and polished the light flicker animations,
  • Fixed boss kill animation not playing,
  • Fixed parts counter never reaching zero,
  • Fixed Clockwork Demon position being slightly wrong, causing clipping,
  • Increased lantern scan rate so it feels more responsive,
  • Added new slider to Custom Day for the amount of toy parts that are spawned (61 to 91 toys total) for new challenges,
  • If Clockwork Demons are set active in Custom Day the lantern will now spawn regardless (but the lights will still be on if the lights broken option is not selected),
  • Replaced "arm" with "competitor" in texts.