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Wow, I'm awful at this game. The controls were relatively intuitive to grasp, but I could not for the life of me figure out how to properly execute the attacks to stop myself from getting  immediately destroyed every time I booted up the procedurally generated level. The only time I won was by camping on the ledge and ambushing enemies.

Granted, I was a bit disappointed by the lack of levels, because the tutorial made me really eager to try all the movement mechanics. But man, the time spent making this game really shows.

woah thanks, great to hear something positive about it lol. admittedly I havent spent long with the generated level so its a bit unfair having to instantly fight a bunch of sword guys with no weapons, main thing is to keep kicking before they can hit but it wont always work against lots at once. I honestly think the movement is often more satisfying than the combat, so Ive been wondering about the best way to design levels in general