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I find it a bit of a shame that the fighting is pretty lackluster in this. But I think the main reason for that is because of how phenomenally it looks.
Seriously with how polished that project looks I've gotten my expectations in the direction of something as well done as Sekiro.

It's not that this plays bad it's just that it doesn't live up to how fantastic it looks, which is one hell of a hurdle to life up to.

Reflecting about the combat a bit, I think the main issue is just how easy you have it to beat enemies. I think my main concern wasn't trying to not get hit, but rather trying to just remove things from the screen.

From the dodging I did do it also seemed to just kind of mess with your positioning, so it is pretty easy try to try to dodge somewhere but then be in no good position to attack, or you try to move somewhere to attack but can't really controll the speed.

Though maybe I am just misinterpretating the combat. It could also work better in a direction of being an overly powerfull character that easily goes through hordes (for that I didn't have enough enemies to destroy).

But ehhh, who cares about me overanalyzing the combat of a short 10 min game. This is one of the stylish games I've seen, even including FullPrice titles. Seeing stuff like this always motivates me to try tinkering more in 3D-Graphics. Especially the Trees work really well, even though they seem to be an extremely simple technique.