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(1 edit) (+1)

I really like the art style of the game. I could see this game being on a game boy or something like that, some kind of old school handheld. I know the point is that it’s lacking the typical features that a roguelike would have, and that it’s supposed to be simple. But as an HTML game / desktop game, I think it ends up feeling like it’s lacking depth. It looks like it would be perfect for the Playdate.

My overall point is that if you’re trying to limit features, and you want to take the game further, perhaps a look at hardware that intentionally limits features (or is just old hardware) would be interesting to you.

You are definitely right... it totally lacks depth! 

I tried to restrict myself to the limitations of the original Gameboy. Still haven't used one of the buttons though, so maybe I will add items to give the gameplay some variety and players some loot to look for.

Thanks for playing and the valuable input!