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Thanks for checking it out. Yeah, the pixel part was probably my fault - new to making 2D games, so I'll have to learn how to handle pixels to have a more authentic feel.  The controls were definitely a point of contention for us. My buddy who did the art agrees with your control scheme, though I still find them all the approaches awkward so far. Might have to play around with that a bit more in case we ever expand upon things.