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I like the general concept and idea of the game and it is was fun to play. The art is really nice and consistent, but sadly suffers a little bit from sub-pixels and non pixel-perfectness from Unity. The controls feel a little bit floaty, and I think there might be better keys, e. g. UJIK are more vertically aligned than IJOK. I constantly pushed the wrong buttons.

The combat system in general is really cool nonetheless and is really satisfying. Enemies felt like they are taking turns on the attacks, so you could patiently wait, parry and then attack. Very cool!

Burning down the fields was also a really nice idea.

Very nice and fun entry overall, a little bit rough around the edges and could use some polish.

> Crustacean???
Crustacean!!!

Thanks for checking it out. Yeah, the pixel part was probably my fault - new to making 2D games, so I'll have to learn how to handle pixels to have a more authentic feel.  The controls were definitely a point of contention for us. My buddy who did the art agrees with your control scheme, though I still find them all the approaches awkward so far. Might have to play around with that a bit more in case we ever expand upon things.