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This game is wonderful! In spite of its word-count, it's a full-fledged game that you could use to run anything. Also, I adore your art for the gameplay examples. Thyme is so cute!

I wanted to share an idea I had for how to handle lost dice; a lost die could simply be one removed positive die from a roll, and it would work somewhat symmetrically to skills' erasure of negative dice. This idea was thought up after seeing CrlBox's own idea.

I wanted to ask about the blank skills in the examples too; since they don't have any points allocated, are they, like, anti-skills? As in, "this is what the character certainly isn't," or is it like "the character is this, but they're not very good at it, or it tends not to help them against obstacles."

(+2)

Thank you so much for sharing the ideas. Your appreciation and input is most welcomed.

I think removing a positive die from the roll has the same impact as the "automatic minus" that CrlBox suggested (my answer to their post wasn't there when you made your suggestion - my bad). I am not saying that's not okay, I just think it's creates difficult situations for the players.

About the blank skills:  You can use blank skills, you just have +0 bonus (you're not good at it).

In this game, skills were envisioned to be the same for all the players - things that everyone can do.  You define the skills, when you create the characters - and skills would end up defining the game you about to play. For instance if you're playing a dungeon crawler (where the characters hack and slash all the time) you won't use Charisma - maybe you'll end up with something like "Sword / Arrows / Magic / Silence / Resistance / Camp".  If you want to have unique abilities, write those in "resources" - let's suppose that Magic is not for everyone - then, you should replace it in the Skill section (by Armor, or something, idk) and only those who can use it, should write "Magic" in their Resource section (unlocking that ability and granting a re-roll). 

Hope this clarification helps. Feel free to drop any further questions =)