This game is wonderful! In spite of its word-count, it's a full-fledged game that you could use to run anything. Also, I adore your art for the gameplay examples. Thyme is so cute!
I wanted to share an idea I had for how to handle lost dice; a lost die could simply be one removed positive die from a roll, and it would work somewhat symmetrically to skills' erasure of negative dice. This idea was thought up after seeing CrlBox's own idea.
I wanted to ask about the blank skills in the examples too; since they don't have any points allocated, are they, like, anti-skills? As in, "this is what the character certainly isn't," or is it like "the character is this, but they're not very good at it, or it tends not to help them against obstacles."