That’s a neat idea for a game! Right now, there’s not a lot to it, but given the time constraints that’s very understandable and I think this idea might be worth exploring some more. Maybe simple things like reducing the campfire’s light might do the job.
One nitpick I have is that the character feels pretty sluggish to control and I don’t think it fits the game. It feels like immediate acceleration to top speed (or at least almost immediate) would work better here.