There are some intriguing elements here. The atmosphere created an unexpectedly spooky vibe which I found quite engaging, even with the early graphical style.
I did encounter a challenge with navigation as the path wasn't very distinct from its surroundings. Implementing clearer boundaries could help guide players so they don't wander off unintentionally unless it serves an atmospheric or gameplay purpose.
The contrast between the dragon's cartoonish design and the realistic environment is interesting. It might be worth considering how these two styles coexist within your game's universe. There was a moment when the dragon’s animations didn’t quite sync up with the terrain — it swooped down and appeared to clip through the ground significantly. Refining these interactions would enhance immersion for sure.
Also the moon is placed in the foreground (in front of a mountain) so it definitely took me out of the immersion too when I noticed that in the distance.
While there were aspects of gameplay that could be polished further, I have to commend you on creating moments within this experience that did feel imposing! While the dragon was a bit janky, the sounds and scale of it were quite good.
It’s clear you’ve made an effort here and there are pieces of great potential throughout. Nice work!