Thank you so much! I will keep doing expansion and update as soon as I can get back to it, as in this period I'm unable to draw C:
Viewing post in Pixel Flow: Fantasy [16x16] [RPG] comments
No worries and no stress man ^^
its only cause im lazy (and blind, aparantly) it seems =P just found a way to change sprites and lock them to animations but its fiddly and not very intuitive xD
have you thought about making attack/harvest animations without weapons or tools in them? that way you could change what kind of tool or weapon you are using instead of changing the sprites, so you could have the same animation set for sword, axe, spear or hammer, pickaxe fishing rod and so on.
Humn, i had a look at it, i like it ^^
first, sorry about the wall of text D=
some small recomendations, this is 13long, 24 wide sheet, wich means theres gona be alot of deadspace in it, on the first row you have 20 empty frames. when you make a full sprite sheet you dont want anmy empty spaces, so make every row have the same set of animations, when you hit the number you set, like 24 in this one, you break, if your animation set like the attack one hits 16, you start on the next set so sprite 17 gets filled. a constant flow and no dead spaces. and id say have the attack effects seperatly, when you put this in godot those last ones brake of and dont fit with the rest. and err, theres a 311 sprite fields in that spread sheet and 206 of them are empty =P
and im sorry about the wall of text ;_;
Don't worty about wot, I'm here to understand how can I make a better asset for you and everyone else interested! :D
So, right now I'm a bit swamped, but for the 16/17 I'm confident that I will get back to draw as freely as I can, so I will make another updated with your instructions. I guess the same goes for the slime, right?
your awesome man ^^
for the slime, you could just make one long sheet, like with the npc villagers =P
humn, i could give you some tips on your tilesheets too, as they are now theres no real posibility to properly auto-tile with them in Godot. the rpg-maker one you did is a good start! but its lacking some corner and mid tiles =Pi could give you links to two free asset sets with auto-tiling tilesets if you wanna have a look?
https://docs.godotengine.org/en/stable/tutorials/2d/using_tilesets.html#creating...
however has the documents for autotiling, "Creating Terrain Sets (Autotiling)" (quick link in the left bar) has some visuals but eehh, they are boring xD bbut if you do them like that, and someone sets up auto tiling with them, they can do some pretty awesome work in their game :3
but yeah, dont overwork yourself man! burning yourself out isnt good for your health and its detrimental to your work, take your time and have fun =D