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(+1)

Sorry, i completely was distracted and forgot to respond.  Here is an example of someone generating the contents of a larger hex that contains smaller 6 mile hexes.   https://skorohrdinove.itch.io/oakwood

(+1)

I still have questions, but I'll try make something to test my theories :)

(3 edits) (+1)

When playing an table-top RPG, sometimes we prefer to randomly generate the contents of the map in individual terrain hexes.  When seeing your Perilous Shores generator, i thought an idea for another generator would be to generate individual larger hexes with multiple smaller hexes within.  In essence, everytime my characters left the side of a larger hex, i would generate the next hex of terrain.  This might help better explain than i ever could.  :)  

https://thealexandrian.net/wordpress/17308/roleplaying-games/hexcrawl