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Yeah, that sounds neat, but there's no feedback for when I start guarding so it's hard to tell if it does anything. It's also a bit weird that it kills you instantly instead of draining your health at a more reasonable rate. That way it becomes a game of risk and reward instead of punishing you for tapping the button too long.

I mean, I didn't find it hard personally, it took a bit of practice, I've been suggesting a possible menu screen explaining the mechanic to people who don't pick up on it as fast tho