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The concept of this game is simple: click on platforms to move yourself or throw your weapon to progress through various bosses. In practice however, its depth is deceptive. The learning curve is steady and you find yourself learning new angles and strategies as you go. The charming pixel art draws you in from the moment you launch and the accompanying music is wistful and evocative. This game on easy mode is a fun walk through various scenes and boss mechanics, but the real joy I garnered was through setting challenges for myself on the normal and speedrun modes. I spent literal hours trying to perfect the boss fights by not taking any damage, or in the case of speedrun finishing all the levels without retrying any individually, and not once did I feel like I failed because of something out of my control. It pushed me to want to be the best and reach for the true sense of accomplishment that beating my challenges did. I would be eager to see this game expanded as the potential I see in what was made here in such a short time-frame is awe-inspiring. Kudos to you for an excellent submission!