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tocbero

6
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1
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A member registered Feb 04, 2024

Recent community posts

This was a super cool way to do a platformer! It was hard to pick up and even harder to master but boy oh boy was it rewarding when you get the hang of it.

Super interesting take on the prompt! The level design flowed super well, introducing new mechanics and combinations of obstacles to keep you thinking and reacting. So much great platformer challenge and thrill packed into such a simple concept! The art is spectacular as well and the sounds chosen fit perfectly. Great work!

It really sucked me in! Learning how to swap around my options and the rhythm of the cycle was very satisfying and beating the final boss felt very rewarding.

Updated fastest times for the final release version

The concept of this game is simple: click on platforms to move yourself or throw your weapon to progress through various bosses. In practice however, its depth is deceptive. The learning curve is steady and you find yourself learning new angles and strategies as you go. The charming pixel art draws you in from the moment you launch and the accompanying music is wistful and evocative. This game on easy mode is a fun walk through various scenes and boss mechanics, but the real joy I garnered was through setting challenges for myself on the normal and speedrun modes. I spent literal hours trying to perfect the boss fights by not taking any damage, or in the case of speedrun finishing all the levels without retrying any individually, and not once did I feel like I failed because of something out of my control. It pushed me to want to be the best and reach for the true sense of accomplishment that beating my challenges did. I would be eager to see this game expanded as the potential I see in what was made here in such a short time-frame is awe-inspiring. Kudos to you for an excellent submission!


10/10 game submission! The concept of this game is simple: click on platforms to move yourself or throw your weapon to progress through various bosses. In practice however, its depth is deceptive. The learning curve is steady and you find yourself learning new angles and strategies as you go. The charming pixel art draws you in from the moment you launch and the accompanying music is wistful and evocative. This game on easy mode is a fun walk through various scenes and boss mechanics, but the real joy I garnered was through setting challenges for myself on the normal and speedrun modes. I spent literal hours trying to perfect the boss fights by not taking any damage, or in the case of speedrun finishing all the levels without retrying any individually, and not once did I feel like I failed because of something out of my control. It pushed me to want to be the best and reach for the true sense of accomplishment that beating my challenges did. I would be eager to see this game expanded as the potential I see in what was made here in such a short time-frame is awe-inspiring. Kudos to you for an excellent submission!

(There was a small bug where the html version of the game would occasionally lose my best times so I had to stitch together screenshots. This could have been avoided by downloading the game.)