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Salmon Slammer bugged out for me so I got myself a free win haha!

I can see what you mean by the game being somewhat incomplete but I do want to take the time and make mention of the few things that are really cool here:

- The boss is actually kinda super cool. Attacks are very well telegraphed which really lends itself well into Boss rushes and action games.

- Player movement is pretty spot-on aside from a few minor hi-jinks. No game breaking bugs or unexpected behaviour.

- Only caveat is that, you find yourself easily devolving into this repetitive meta tech where you just leave your turret up top and stay at the bottom, then swap between the two of them as you see fit. You'll basically cheese the whole boss and play through it easily repeating this. I say that, but I did die a few times doing it, but end up still returning to this tech.

I think this game is pretty sick, and there's a clear dedication to the art direction here. Super cool

Cheers! I spent basically the whole jam on the character controller lmao, so I'm glad it works well. There are a couple of small annoyances with it, yeah, but they aren't common and it's not game breaking :) 

So I found with cheesing the boss, that you don't actually beat it very quickly when you do that - the turret is too far out of the way to be doing damage ;) I intended to add a timer leaderboard to it to incentivise getting a quick kill, just didn't have time :(