Decent little shooter game, and a good evolution from what you had with your platformer controller. When the player dies it took me to the main menu which is somewhat jarring.
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Fish & Chip's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
AWARDS | #1 | n/a | n/a |
USE OF THEME | #21 | 3.857 | 3.857 |
BOSS DESIGN | #28 | 3.714 | 3.714 |
CONTROLS | #43 | 3.524 | 3.524 |
Overall | #49 | 3.508 | 3.508 |
FUN | #71 | 3.333 | 3.333 |
ART / VISUALS | #74 | 3.762 | 3.762 |
SOUNDS / MUSIC | #159 | 2.857 | 2.857 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can exchange places with your turret by pressing "x"
Did your team create the vast majority of art and music during the game jam?
yes
Did your game use PlusMusic?
Yes
Did your game use Playroom?
No
Did your game use generative AI art?
No
Comments
bumped this up to 3.5/5 Great job I like the color scheme!
Hey there, I am trying to get other to re-submit their reviews for my game if possible...it was deleted and removed from the Jam on accident based on a technicality which was solved between the Jam Host and a particular asset used in the game...please if you have time, energy, and/or generosity to re-saved your ratings/reviews for the game. I am going through and re-saving yours given my browser kept your rating saved data on my end...but it looks like I lost all 73 reviews and ratings from my end.... :( best of luck to you in the Jam
Sorry for the inconvenience if you have a chance to rate/re-rate
Very good idea, I like this exchange mechanism, it's very interesting
The music and visual effects are also very good
But there's a problem, when I switch positions, the boss's fist will track me
I had a lot of fun playing your game. I loved the gameplay and the boss design. Your art was really good. Good Job.
If you are interested, could you please play my game. I would really appreciate it.
Nice and fun. Yeah the game really could use some sfx, but other than that the boss design and gameplay is really smooth and polished.
Very cool idea and a nice aesthetic. You should definitely keep working on adding more bosses to this, and would be cool if you could get other types of turrets that attack in different ways. Some sound effect and a lick of polish is al this really needs; though, great concept and use of theme and a cool boss design. Good entry!
Definitely a rather impressive and ambitous entry. Really feels epic and responsive like a real boss fight should.
Not having sound effects really hurt this game though. Even weak sfx are better than nothing.
Love the idea of swapping between the turret and I think the boss has a solid animations and effect. I can see this being a cool twist on a tower defense game down the road.
People are a little negative about ur visual factor but i think u just nailed it. the visual factor was a 9/10
sad to see that u did not make more bosses.
I have got nothing to say after this, i think all the bugs i found were pretty minor for a game jam.
Great Work !
Excellently crafted. A bunch of the tiny, almost invisible details you put in the game really give a lot to the whole thing when summed up. All of the Boss’s attacks were amazingly telegraphed (though, that one spin-the-lazor attack can instantly hit the player in an unfair way at startup).
If I made any complaint over the boss, it would be how the rockets just disappear into nothing instead of, maybe, exploding or fading. Other than that, great!
The lack of any sound effects or particles was a little jarring though.
Also, bugs…first off, sometimes the boss just stops working when you reach another phase. Not sure why this occurs. Also, if you place a turret directly at the far end of one side of the room, and teleport to it, then you go out of bounds (infinitely falling).
Anyway, great submission. Thank you for sharing.
Thank you for the kind words! I spent the vast majority of my available time on the character controller and camera movement, it seems to have paid off 😁
The laser should make the eye point in the direction it's going to fire, but different overlapping animations cancelled it out I think. I know how to fix that, and it should help avoiding that instant hit 😅
The bug with the boss stopping is possibly something to do with the rocket animation, I think a bone gets removed when you destroy an arm or something like that 🤔
And the rest is polish! I didn't have a lot of time for that, because I had some family stuff to deal with in the end. I'll definitely be updating it after the jam though 😁
It's a fun and polished game, too bad you didn't get to make more bosses
Oh I managed to cheese it by getting myself of-bounds, leaving the turret with the boss to kill it
Salmon Slammer bugged out for me so I got myself a free win haha!
I can see what you mean by the game being somewhat incomplete but I do want to take the time and make mention of the few things that are really cool here:
- The boss is actually kinda super cool. Attacks are very well telegraphed which really lends itself well into Boss rushes and action games.
- Player movement is pretty spot-on aside from a few minor hi-jinks. No game breaking bugs or unexpected behaviour.
- Only caveat is that, you find yourself easily devolving into this repetitive meta tech where you just leave your turret up top and stay at the bottom, then swap between the two of them as you see fit. You'll basically cheese the whole boss and play through it easily repeating this. I say that, but I did die a few times doing it, but end up still returning to this tech.
I think this game is pretty sick, and there's a clear dedication to the art direction here. Super cool
Cheers! I spent basically the whole jam on the character controller lmao, so I'm glad it works well. There are a couple of small annoyances with it, yeah, but they aren't common and it's not game breaking :)
So I found with cheesing the boss, that you don't actually beat it very quickly when you do that - the turret is too far out of the way to be doing damage ;) I intended to add a timer leaderboard to it to incentivise getting a quick kill, just didn't have time :(
I loved playing it! Trying to keep the turret in range of the boss while trying to setup an escape path with the same turret presents a very interesting challenge! Everything also felt super polished. Good job!
Cool boss design and behavior. Pretty clean design, and the exchange mechanic is really cool. I didn't manage to defeat the boss, but that's a problem of my skill and I think I would manage it, when trying more often. We did a platformer too and I really appreciate your smooth character controller. I'd like to try the controller out more and see how he behaves, but then this boss comes and interrupts me :-)
Everything leaves a lot of room for expansions.
Good job
I like the idea of this game, but I feel like the gameplay ends up being getting a lot of distance between yourself and the turret and then swapping every time the boss gets close. Other than that I think the boss looks really cool and the player health bar was pretty nice too, but the music although nice doesn't really fit the game well in my opinion.
I completely agree with all of the above 😂 I basically spent all of my time on he character controller, and the second half of the jam was spent dealing with a bunch of stuff in the real world. I do like the concept though, I think I'll probably ditch the exchange mechanic in favour of something a little better like a grappling hook or similar.
Though I will say you're probably not doing very much damage if you're swapping at distance - so it'll take longer to kill the boss. Not that there's an incentive for doing it quickly 🙃
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