I really like the graphics style - it reminds me of how we thought in the 90ties how VR would look like. Great! In terms of gameplay I miss the feeling of progress, the power-ups have no directly visible effect and I cannot see how many gems I collected until I die. Maybe adding a gem-counter and making the power-ups visible in some way could greatly improve that.
Viewing post in PROJECT AEGIS jam comments
Thank you for the feedback :D
For the art, this was what I was going for actually and glad it got through! Also you are right about the progression system. I will be adding more visuals on the powerups, and be attempting to add small subtle details and juice to mark how strong a powerup gets on progression. Also going to adjust power scaling a bit so the powerups feel more effective!