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Favor window is now pretty much feature complete and all the obvious bugs and shortcomings were fixed.

One of the shortcomings of this system was the lack of dialogue. This system pretty much removes need for any of the dialogue you got from some NPC when you raised their relationship level and they gave you something. 

Now you can just ask for those items directly from the favor window, which makes the NPCs feel less "real". 

I adressed this in two ways. First are cutscenes, which are already in the game and work quite well.

Second, I added two lines of dialoge for every favor you can pick. When you pick any favors from the menu and return to game, you will get multiple lines of dialogue depending on what you picked.

Is I said in the recent blog post, tying both the favor and schedule systems together and replacing the old work system will take some time. Don't expect any bigger updates any time soon.